Product Watch: Marvel Shine by Atlas Concorde
https://hoteldesigns.net/wp-content/uploads/2021/02/AtlasConcorde_MarvelShine_004_00_StatuarioSupremo.jpg 730 565 Hamish Kilburn Hamish Kilburn https://secure.gravatar.com/avatar/81d2884aeeac3c45e38c47cacc508c2178bab773320ff2d6a83bdcc803d93aec?s=96&d=mm&r=gProduct Watch: Marvel Shine by Atlas Concorde Marvel Shine is the new…
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![Image of LEA Anthology from CTD Architectural Tiles =Attributes= cameraAperture (float): 36 cameraFNumber (float): 3.5 cameraFarClip (float): 1e+018 cameraFarRange (float): 1e+018 cameraFocalLength (float): 40 cameraFov (float): 48.3697 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2000 cameraTransform (m44f): [{0.605891, -0.795547, -0, -628.344}, {-0, -0, -1, 155.566}, {-0.795547, -0.605891, 0, -127.433}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 5077, 3624] displayWindow (box2i): [0, 0, 5077, 3624] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) Denoiser.B (float) Denoiser.G (float) Denoiser.R (float) G (float) MaterialID.B (float) MaterialID.G (float) MaterialID.R (float) R (float) atmosphere.B (float) atmosphere.G (float) atmosphere.R (float) background.B (float) background.G (float) background.R (float) defocusAmount (float) diffuseFilter.B (float) diffuseFilter.G (float) diffuseFilter.R (float) effectsResult.B (float) effectsResult.G (float) effectsResult.R (float) globalIllumination.B (float) globalIllumination.G (float) globalIllumination.R (float) lighting.B (float) lighting.G (float) lighting.R (float) noiseLevel (float) reflection.B (float) reflection.G (float) reflection.R (float) reflectionFilter.B (float) reflectionFilter.G (float) reflectionFilter.R (float) refraction.B (float) refraction.G (float) refraction.R (float) refractionFilter.B (float) refractionFilter.G (float) refractionFilter.R (float) specular.B (float) specular.G (float) specular.R (float) worldNormals.X (float) worldNormals.Y (float) worldNormals.Z (float) worldPositions.X (float) worldPositions.Y (float) worldPositions.Z (float)](https://hoteldesigns.net/wp-content/uploads/2021/02/LEA-anthology-dark-natural-95mm-hotel-002-560x315.jpg)












